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[其他] [3D鐵板陣系列,紐約槍手系列](街機)[遊戲下載]

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  • TA的每日心情
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    2019-5-5 10:01
  • 簽到天數: 122 天

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    [LV.7]常住居民III

    5LV.05愛宕
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    排名
    6315
    昨日變化

    5周年紀念

    發表於 2016-4-3 23:31:44 | 顯示全部樓層 |閱讀模式 | Mozilla 11.0| Windows 7
    本帖最後由 sjy96525 於 2018-2-2 10:07 編輯

    【檔案名稱】:太空大戰 (3D版鐵板陣遊戲),紐約槍手,鐵板陣3DG,洛杉磯機槍手
    【遊戲語言】:英語,日語
    【遊戲平台】:街機
    【解壓密碼】:無
    【檔案大小】:3.1MB(太空大戰 (3D版鐵板陣遊戲)),16.2MB(紐約槍手),14.5MB(鐵板陣3DG),72.7MB(洛杉磯機槍手)
    【存活時間】:自然死
    【檔案內容】:壓縮檔
    【存放空間】:BD
    【遊戲簡介】 :
    港澳臺地區的市民,學生最喜愛的遊戲。
    【其他說明】:無
    【圖片預覽】:
















    【下載連接】:
    3D鐵板陣系列包括太空大戰 (3D版鐵板陣遊戲),鐵板陣3DG,紐約槍手系列包括紐約槍手,洛杉磯機槍手
    太空大戰 (3D版鐵板陣遊戲),鐵板陣3DG
    儘量要更新模擬器。
    模擬器:http://pan.baidu.com/s/1c152vja
    太空大戰 (3D版鐵板陣遊戲):https://pan.baidu.com/s/1ggzGlVX
    鐵板陣3DG:http://pan.baidu.com/s/1jIeKlP8
    紐約槍手
    儘量要更新模擬器。
    模擬器:http://pan.baidu.com/s/1ge1bzDh
    https://pan.baidu.com/s/1sjLTfI1
    洛杉磯機槍手
    儘量要更新模擬器。
    模擬器:http://pan.baidu.com/s/1nu0iP0t
    http://pan.baidu.com/s/1mhS2dHe

    安裝說明:
    必須下載模擬器+ROMS+LA Machineguns.bat運行遊戲,把“LA Machineguns.bat”放在模擬器資料夾裏,請選擇“LA Machineguns.bat”運行遊戲。


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  • TA的每日心情
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    [LV.7]常住居民III

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    5周年紀念

     樓主| 發表於 2016-4-5 21:09:14 | 顯示全部樓層 | Mozilla 11.0| Windows 7
    調整區域:
    依次輸入1P Start, 1P Start, Service, 1P Start, 1P Start, 1P Start, Service, Test.
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  • TA的每日心情
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    [LV.7]常住居民III

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    5周年紀念

     樓主| 發表於 2016-4-12 09:17:37 | 顯示全部樓層 | Mozilla 11.0| Windows 7
    Supermodel SVN r345:
    r313
    add missing project files

    r314
    Use proper texture wrapping mode for 2d. Stops garbage down the top and left sides. Should really use NPOT texture.

    r315
    add missing file

    r316
    Whitespace, cstdint types

    r317
    Added encryption keys, converted to cstdint types, fixed whitespace

    r318
    Added virtual destructor to CDSB

    r319
    Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile.

    r320
    add missing include

    r321
    Possible work around for slightly incorrect viewport positions in ECA and harley

    r322
    Update vs project for encryption code

    r323
    Added a comment: observation of Star Wars and Scud Race color modulation issues.

    r324
    Use the correct texture enable bit

    r325
    rgb values were swapped for paletted colours

    r326
    8-bit texture upload byte selection (thanks to Ville; but not tested yet); code cleanup

    r327
    Do not print extra hardware message when there is none

    r328
    Fixed Types.h include

    r329
    Fixed texture enable bit (fixes Star Wars light sabers and Sega Rally 2 cones) and added a hack for (and more comments about) color modulation. Scud Race, Sega Rally 2, LA Machineguns, etc. look correct now, but Fighting Vipers 2 shadows are no longer dark enough. Other bugs may exist.

    r330
    Added a comment about viewports

    r331
    Clamping diffuse+ambient light intensity to 1.0 (legacy engine)

    r332
    change tex format 4

    r333
    revert viewport code

    r334
    Fixes for non-Windows builds: Makefile updated and fixed header files in Vec.cpp

    r335
    Changed help text to explain that -sound-volume and -music-volume only take effect when DSB is present

    r336
    tweak frustum planes

    r337
    Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.

    r338
    Magical Truck Adventure expects 0x03 to be returned from MIDI control port (thanks, Ville). Game now boots but crashes because VROM texture uploads clobber memory for some reason.

    r339
    Fixed Magical Truck Adventure country check (accidentally removed a line in previous commit).

    r340
    Fixed Magical Truck Adventure by emulating VROM texture ports as a FIFO. Now, VF3 crashes on Akira's stage (and probably the other stages with texture glitches). Other games may be affected, too (not thoroughly tested yet).

    r341
    Debugger compilation fixed: CBus -> IBus

    r342
    Figured out Step 1.0 VROM texture uploads. Fixes missing textures in VF3 and VF3TB.

    r343
    Fix - cannot specify explicit initializer for arrays

    r344
    Don't use variable sized variables across platforms, unless needed

    r345
    you were right Bart (Fixes broken sound in last build)
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     樓主| 發表於 2016-5-8 17:38:37 | 顯示全部樓層 | Mozilla 11.0| Windows 7
    Supermodel SVN r397:
    r348
    Fixed 8-bit texture decoding in legacy 3D engine. Contour mode/alpha still needs to be made consistent (as much as possible) with new engine.

    r349
    Updated Mac OS X Makefile

    r350
    simplify list code

    r351
    avoid cast warning

    r352
    simplify

    r353
    walk siblings before children, fixes some of the transparency drawing issues in ocean hunter

    r354
    parse viewports in normal order

    r355
    Flattened out nested if-statements in new engine's fragment shader to improve compatibility with older GPUs (e.g., NVS 300)

    r356
    Fixed white space and warnings. Fixed second argument to -dis option in cases where other numerical parameters are specified on command line.

    r357
    Changed save state file version (r340 changed Real3D save format, breaking compatibility with older states, and states were probably already incompatible with 0.2a)

    r358
    Using IEmulator interface instead of CModel3 directly

    r359
    Added a debug option to load and render a single frame of graphics state from a save state file. Only available if compiled with DEBUG defined. Invoked using: -gfx-state=<file> on command line.

    r360
    Legacy engine: vertex normals are standalone and do not need to be added to polygon normal

    r361
    fix model normals, add code for fixed shading, as of yet flag to turn it on is unknown

    r362
    Added an updated description of the polygon header to the top of Legacy3D/Models.cpp

    r363
    Updated polygon header description with double-sided bit (forgot it in last update!)

    r364
    Added utility function to write BMP files

    r365
    Polygon header bit analysis code (need to #define DEBUG and use -gfx-state option)

    r366
    Forgot a newline

    r367
    simplify

    r368
    make compilable with visual studio

    r369
    update project

    r370
    color flag

    r371
    Fixed polygon header bit analysis code: was forgetting to swap GL buffer back to retrieve pixels from last rendered frame

    r372
    Legacy engine: extracting fixed shading component (but still can't use it because unsure of how to activate)

    r373
    Luminous bit is now also dumped in polygon header analysis because shading modes may depend on whether or not lighting is enabled

    r374
    read front buffer

    r375
    Legacy engine: preliminary per-vertex fixed shading. Only limited testing with LA Machineguns (appears to work), Sega Rally 2 (appears okay), and Scud Race (fixes expert course bridge but not other mis-colored polygons).

    r376
    fixed shading code

    r377
    Updated to-do comments

    r378
    Fix fixed shading maths

    r379
    Daytona seems to use 3 bits for texture transparency, will figure it out later but for now this works

    r380
    Legacy engine: fixed per-vertex fixed shading to incorporate Ian's findings that the intensity value is signed and that fixed shading applies only when lighting is enabled

    r381
    Turn off lighting if fixed shading (or no normals) flag is present. Fixes some of the lighting weirdness in scud

    r382
    wrap invalid texture sizes, seems to fix bad textures in srally2 (skid marks)

    r383
    Added support for A1RGB5 to BMP file writer and added a (commented-out) example of how to use it to dump texture memory in ~CReal3D()

    r384
    fix compilation

    r385
    skip viewports marked as disabled, might stop parsing some bad data

    r386
    preliminary microtexture

    r387
    set correct microtexture wrap mode

    r388
    Make sure texture is bound to correct texture unit, stop flashing micro textures in daytona

    r389
    support flat shading

    r390
    Flat shaded polys can't share vertex normals with adjacent connected polys. Fixes some bad lighting in Harley on pavements

    r391
    Fixed compilation on gcc (gotos cannot cross variable declarations)

    r392
    update poly header class

    r393
    Changed XInput DLL failure message

    r394
    Split face colour from per vertex poly colour. Fixes colour bleeding between connected polys in harley.

    r395
    remove pointless loop

    r396
    add texture helper functions

    r397
    Rewrote 2D renderer and fixed 2D layer priorities, stencil mask clipping (Scud Race 'ROLLING START'), and cleaned up code. Unfortunately, the new code is about 50% slower, mostly due to the need to perform stencil clipping after scrolling.
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     樓主| 發表於 2016-12-30 17:12:46 | 顯示全部樓層 | Mozilla 11.0| Windows 7 x64 Edition
    更新了鏈接
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    [LV.5]常住居民I

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    發表於 2017-1-30 21:19:22 | 顯示全部樓層 | Firefox 51.0| Windows 7 x64 Edition
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    [LV.7]常住居民III

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     樓主| 發表於 2018-2-2 10:07:35 | 顯示全部樓層 | Google Chrome 58.0.3029.110| Windows
    添加了太空大戰 (3D版鐵板陣遊戲),紐約槍手,鐵板陣3DG。
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    2019-4-30 14:29
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    [LV.3]偶爾看看II

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    發表於 2019-4-30 15:21:37 | 顯示全部樓層 | Google Chrome 63.0.3239.132| Windows 7
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