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[PC] 【街機】[夢遊美國1+2合集][BD]

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  • TA的每日心情
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    2019-5-5 10:01
  • 簽到天數: 122 天

    連續簽到: 1 天

    [LV.7]常住居民III

    5LV.05愛宕
    2432/3000
    排名
    6298
    昨日變化

    5周年紀念

    發表於 2016-3-13 12:05:11 | 顯示全部樓層 |閱讀模式 | Mozilla 11.0| Windows 7
    本帖最後由 sjy96525 於 2016-4-12 09:10 編輯

    遊戲名稱:Daytona USA (1代)/Daytona USA 2(2代)
    發行廠商:SEGA
    容量大小:14.42MB(1代)/89.09MB(2代)
    遊戲類型:RAC
    遊戲版本:日版/美版
    發售日期:1994-03(1代)/1998-05(2代)
    Daytona USA


    模擬器:http://pan.baidu.com/s/1ge1bzDh
    http://pan.baidu.com/s/1bnCmmS3
    Daytona USA 2



    模擬器:http://pan.baidu.com/s/1nu0iP0t
    http://pan.baidu.com/share/link?shareid=385813&uk=4027386934

    安裝說明:
    必須下載模擬器+ROMS+Daytona USA 2.bat運行遊戲,把“Daytona USA 2.bat”放在模擬器資料夾裏,請選擇“Daytona USA 2.bat”運行遊戲。

    調整區域
    在TEST MODE中,按住開始鍵,綠,綠,藍,黃,紅,黃,藍。


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  • TA的每日心情
    開心
    2019-5-5 10:01
  • 簽到天數: 122 天

    連續簽到: 1 天

    [LV.7]常住居民III

    5LV.05愛宕
    2432/3000
    排名
    6298
    昨日變化

    5周年紀念

     樓主| 發表於 2016-4-12 09:12:42 | 顯示全部樓層 | Mozilla 11.0| Windows 7
    Supermodel r345

    r281
    Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/.

    r282
    Removing legacy 3D engine files that were already moved to Graphics/Legacy3D

    r283
    Update Supermodel.h with graphics path and moved version string to separate header file

    r284
    CRender3D -> CLegacy3D

    r285
    Updated to support new IRender3D interface and added FrameTimings object.

    r286
    Moved

    r287
    Moved lastCycles static int out of header file (fixes compiler warnings)

    r288
    Fixed warnings and whitespace

    r289
    Fixed warnings and whitespace

    r290
    Fixed warnings and whitespace

    r291
    Fixed typo that broke build

    r292
    Include Version.h

    r293
    Fixed compiler warnings, whitespace, and moved local variable declarations to site of assignment

    r294
    Tweaked Windows gcc Makefile

    r295
    fix basic compile errors (with vs)

    r296
    Remove double copy of shaders

    r297
    Update project to vs 2013. Clean compile warnings

    r298
    add maths functions

    r299
    fix parenthesis error

    r300
    add missing project file

    r301
    finish front/back face culling code based on matrix determinant. Optimised opengl to avoid redundant state changes.

    r302
    Fixed detected axis printf() and compiler warnings (hopefully I did not parenthesize any conditionals incorrectly!)

    r303
    fix for bad matrix with NaN

    r304
    WIP

    r305

    r306
    Cache rom models, for better performance.

    r307
    clear the rom mesh buffer

    r308
    allow 8 bit  mono textures to be contour textures, fixes a bunch of missing transparency in harley la riders

    r309
    properly mark dynamic meshes as such

    r310
    add LOD table data. Maybe we can get clipping planes out of these

    r311
    update project

    r312
    Allow asymmetric projection matrices. Fixes a bunch of missing effects and bad camera angles in harley.

    r313
    add missing project files

    r314
    Use proper texture wrapping mode for 2d. Stops garbage down the top and left sides. Should really use NPOT texture.

    r315
    add missing file

    r316
    Whitespace, cstdint types

    r317
    Added encryption keys, converted to cstdint types, fixed whitespace

    r318
    Added virtual destructor to CDSB

    r319
    Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile.

    r320
    add missing include

    r321
    Possible work around for slightly incorrect viewport positions in ECA and harley

    r322
    Update vs project for encryption code

    r323
    Added a comment: observation of Star Wars and Scud Race color modulation issues.

    r324
    Use the correct texture enable bit

    r325
    rgb values were swapped for paletted colours

    r326
    8-bit texture upload byte selection (thanks to Ville; but not tested yet); code cleanup

    r327
    Do not print extra hardware message when there is none

    r328
    Fixed Types.h include

    r329
    Fixed texture enable bit (fixes Star Wars light sabers and Sega Rally 2 cones) and added a hack for (and more comments about) color modulation. Scud Race, Sega Rally 2, LA Machineguns, etc. look correct now, but Fighting Vipers 2 shadows are no longer dark enough. Other bugs may exist.

    r330
    Added a comment about viewports

    r331
    Clamping diffuse+ambient light intensity to 1.0 (legacy engine)

    r332
    change tex format 4

    r333
    revert viewport code

    r334
    Fixes for non-Windows builds: Makefile updated and fixed header files in Vec.cpp

    r335
    Changed help text to explain that -sound-volume and -music-volume only take effect when DSB is present

    r336
    tweak frustum planes

    r337
    Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.

    r338
    Magical Truck Adventure expects 0x03 to be returned from MIDI control port (thanks, Ville). Game now boots but crashes because VROM texture uploads clobber memory for some reason.

    r339
    Fixed Magical Truck Adventure country check (accidentally removed a line in previous commit).

    r340
    Fixed Magical Truck Adventure by emulating VROM texture ports as a FIFO. Now, VF3 crashes on Akira's stage (and probably the other stages with texture glitches). Other games may be affected, too (not thoroughly tested yet).

    r341
    Debugger compilation fixed: CBus -> IBus

    r342
    Figured out Step 1.0 VROM texture uploads. Fixes missing textures in VF3 and VF3TB.

    r343
    Fix - cannot specify explicit initializer for arrays

    r344
    Don't use variable sized variables across platforms, unless needed

    r345
    you were right Bart (Fixes broken sound in last build)
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