TA的每日心情 | 開心 2019-5-5 10:01 |
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簽到天數: 122 天 連續簽到: 1 天 [LV.7]常住居民III - 排名
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- 昨日變化

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發表於 2016-4-12 09:13:20
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| Mozilla 11.0 | Windows 7
Supermodel r345
r281
Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/.
r282
Removing legacy 3D engine files that were already moved to Graphics/Legacy3D
r283
Update Supermodel.h with graphics path and moved version string to separate header file
r284
CRender3D -> CLegacy3D
r285
Updated to support new IRender3D interface and added FrameTimings object.
r286
Moved
r287
Moved lastCycles static int out of header file (fixes compiler warnings)
r288
Fixed warnings and whitespace
r289
Fixed warnings and whitespace
r290
Fixed warnings and whitespace
r291
Fixed typo that broke build
r292
Include Version.h
r293
Fixed compiler warnings, whitespace, and moved local variable declarations to site of assignment
r294
Tweaked Windows gcc Makefile
r295
fix basic compile errors (with vs)
r296
Remove double copy of shaders
r297
Update project to vs 2013. Clean compile warnings
r298
add maths functions
r299
fix parenthesis error
r300
add missing project file
r301
finish front/back face culling code based on matrix determinant. Optimised opengl to avoid redundant state changes.
r302
Fixed detected axis printf() and compiler warnings (hopefully I did not parenthesize any conditionals incorrectly!)
r303
fix for bad matrix with NaN
r304
WIP
r305
r306
Cache rom models, for better performance.
r307
clear the rom mesh buffer
r308
allow 8 bit mono textures to be contour textures, fixes a bunch of missing transparency in harley la riders
r309
properly mark dynamic meshes as such
r310
add LOD table data. Maybe we can get clipping planes out of these
r311
update project
r312
Allow asymmetric projection matrices. Fixes a bunch of missing effects and bad camera angles in harley.
r313
add missing project files
r314
Use proper texture wrapping mode for 2d. Stops garbage down the top and left sides. Should really use NPOT texture.
r315
add missing file
r316
Whitespace, cstdint types
r317
Added encryption keys, converted to cstdint types, fixed whitespace
r318
Added virtual destructor to CDSB
r319
Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile.
r320
add missing include
r321
Possible work around for slightly incorrect viewport positions in ECA and harley
r322
Update vs project for encryption code
r323
Added a comment: observation of Star Wars and Scud Race color modulation issues.
r324
Use the correct texture enable bit
r325
rgb values were swapped for paletted colours
r326
8-bit texture upload byte selection (thanks to Ville; but not tested yet); code cleanup
r327
Do not print extra hardware message when there is none
r328
Fixed Types.h include
r329
Fixed texture enable bit (fixes Star Wars light sabers and Sega Rally 2 cones) and added a hack for (and more comments about) color modulation. Scud Race, Sega Rally 2, LA Machineguns, etc. look correct now, but Fighting Vipers 2 shadows are no longer dark enough. Other bugs may exist.
r330
Added a comment about viewports
r331
Clamping diffuse+ambient light intensity to 1.0 (legacy engine)
r332
change tex format 4
r333
revert viewport code
r334
Fixes for non-Windows builds: Makefile updated and fixed header files in Vec.cpp
r335
Changed help text to explain that -sound-volume and -music-volume only take effect when DSB is present
r336
tweak frustum planes
r337
Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.
r338
Magical Truck Adventure expects 0x03 to be returned from MIDI control port (thanks, Ville). Game now boots but crashes because VROM texture uploads clobber memory for some reason.
r339
Fixed Magical Truck Adventure country check (accidentally removed a line in previous commit).
r340
Fixed Magical Truck Adventure by emulating VROM texture ports as a FIFO. Now, VF3 crashes on Akira's stage (and probably the other stages with texture glitches). Other games may be affected, too (not thoroughly tested yet).
r341
Debugger compilation fixed: CBus -> IBus
r342
Figured out Step 1.0 VROM texture uploads. Fixes missing textures in VF3 and VF3TB.
r343
Fix - cannot specify explicit initializer for arrays
r344
Don't use variable sized variables across platforms, unless needed
r345
you were right Bart (Fixes broken sound in last build) |
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