[資源分享] [星球大戰三部曲街機版](街機)[遊戲下載]
【檔案名稱】:星球大戰三部曲街機版【遊戲語言】:英語
【遊戲平台】:街機
【解壓密碼】:無
【檔案大小】:68.16MB
【存活時間】:自然死
【檔案內容】:壓縮檔
【存放空間】:BD
【遊戲簡介】 :
遊戲簡介:這款遊戲是圍繞電影星球大戰三部曲裏的著名戰役劇情,星球大戰4新希望星球大戰5帝國反擊戰和星球大戰6絕地歸來,新希望的劇情再現雅文四號星的死星進攻戰,玩家駕駛的是X-wing戰鬥機,體驗死星上的壕溝追逐,最後發射質子魚雷到死星的排氣孔,帝國反擊戰的劇情是再現霍斯雪地的戰鬥,開始是駕駛Sonw Speeder封鎖帝國軍的AT-AT步行機的進攻,第二部分是扮演反抗軍的一員護送兩名機器人C-3PO和R2-D2到千年隼號飛船逃離,絕地歸來的劇情也比較豐富的,有兩個光劍決鬥模式,扮演盧克·天行者與賞金獵人布巴·菲特和達斯·維達的決戰,還有恩多地面的樹林駕駛帝國軍的高速摩托追擊敵人和參與進攻第二死星等,完美再現星戰電影的劇情
【其他說明】:無
【圖片預覽】:
http://www.supermodel3.com/Images/ScreenShot13.jpg
http://www.supermodel3.com/Images/WIP/03022012_StarWars_1.jpg
【下載連接】:
儘量要更新模擬器。
模擬器:http://pan.baidu.com/s/1nu0iP0t
http://pan.baidu.com/s/1kTr9Ycv,NVRAM:http://pan.baidu.com/s/1sjI5vn3
Supermodel SVN r345:
r313
add missing project files
r314
Use proper texture wrapping mode for 2d. Stops garbage down the top and left sides. Should really use NPOT texture.
r315
add missing file
r316
Whitespace, cstdint types
r317
Added encryption keys, converted to cstdint types, fixed whitespace
r318
Added virtual destructor to CDSB
r319
Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile.
r320
add missing include
r321
Possible work around for slightly incorrect viewport positions in ECA and harley
r322
Update vs project for encryption code
r323
Added a comment: observation of Star Wars and Scud Race color modulation issues.
r324
Use the correct texture enable bit
r325
rgb values were swapped for paletted colours
r326
8-bit texture upload byte selection (thanks to Ville; but not tested yet); code cleanup
r327
Do not print extra hardware message when there is none
r328
Fixed Types.h include
r329
Fixed texture enable bit (fixes Star Wars light sabers and Sega Rally 2 cones) and added a hack for (and more comments about) color modulation. Scud Race, Sega Rally 2, LA Machineguns, etc. look correct now, but Fighting Vipers 2 shadows are no longer dark enough. Other bugs may exist.
r330
Added a comment about viewports
r331
Clamping diffuse+ambient light intensity to 1.0 (legacy engine)
r332
change tex format 4
r333
revert viewport code
r334
Fixes for non-Windows builds: Makefile updated and fixed header files in Vec.cpp
r335
Changed help text to explain that -sound-volume and -music-volume only take effect when DSB is present
r336
tweak frustum planes
r337
Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.
r338
Magical Truck Adventure expects 0x03 to be returned from MIDI control port (thanks, Ville). Game now boots but crashes because VROM texture uploads clobber memory for some reason.
r339
Fixed Magical Truck Adventure country check (accidentally removed a line in previous commit).
r340
Fixed Magical Truck Adventure by emulating VROM texture ports as a FIFO. Now, VF3 crashes on Akira's stage (and probably the other stages with texture glitches). Other games may be affected, too (not thoroughly tested yet).
r341
Debugger compilation fixed: CBus -> IBus
r342
Figured out Step 1.0 VROM texture uploads. Fixes missing textures in VF3 and VF3TB.
r343
Fix - cannot specify explicit initializer for arrays
r344
Don't use variable sized variables across platforms, unless needed
r345
you were right Bart :) (Fixes broken sound in last build)
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