[資源分享] [夢遊美國1+2合集][遊戲下載]
本帖最後由 sjy96525 於 2016-3-25 23:28 編輯【檔案名稱】:Daytona USA (1代)/Daytona USA 2(2代)
【遊戲語言】:英語、日語
【解壓密碼】:無
【遊戲平台】:街機
【檔案大小】:14.42MB(1代)/89.09MB(2代)
【存活時間】:自然死
【檔案內容】:壓縮檔
【存放空間】:BD
【遊戲簡介】 : 夢游美國系列曾經在街機、SS與PC上推出過,是一款以3D CG表現極速快感的賽車動作遊戲。 夢游美國巡迴版將土星初期作品大幅度改良而製作出來的遊戲,畫面映射效果是前作所不能比擬的,另外還增加了新賽道。
港澳臺地區的市民,學生最喜愛的遊戲。
【其他說明】:無
【圖片預覽】:
http://upload.ouliu.net/i/20160312114830mzzhp.jpeg
http://upload.ouliu.net/i/201603121149519tnmt.jpeg
http://upload.ouliu.net/i/201603121222599qocf.png
http://upload.ouliu.net/i/201603121200370aqm3.png
http://upload.ouliu.net/i/20160312122453q4gps.jpeg
【下載連接】:
Daytona USA
模擬器:http://pan.baidu.com/s/1ge1bzDh
http://pan.baidu.com/s/1bnCmmS3
Daytona USA 2
模擬器:http://pan.baidu.com/s/1nu0iP0t
http://pan.baidu.com/share/link?shareid=385813&uk=4027386934
儘量要更新模擬器。
Supermodel SVN r345:
r313
add missing project files
r314
Use proper texture wrapping mode for 2d. Stops garbage down the top and left sides. Should really use NPOT texture.
r315
add missing file
r316
Whitespace, cstdint types
r317
Added encryption keys, converted to cstdint types, fixed whitespace
r318
Added virtual destructor to CDSB
r319
Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile.
r320
add missing include
r321
Possible work around for slightly incorrect viewport positions in ECA and harley
r322
Update vs project for encryption code
r323
Added a comment: observation of Star Wars and Scud Race color modulation issues.
r324
Use the correct texture enable bit
r325
rgb values were swapped for paletted colours
r326
8-bit texture upload byte selection (thanks to Ville; but not tested yet); code cleanup
r327
Do not print extra hardware message when there is none
r328
Fixed Types.h include
r329
Fixed texture enable bit (fixes Star Wars light sabers and Sega Rally 2 cones) and added a hack for (and more comments about) color modulation. Scud Race, Sega Rally 2, LA Machineguns, etc. look correct now, but Fighting Vipers 2 shadows are no longer dark enough. Other bugs may exist.
r330
Added a comment about viewports
r331
Clamping diffuse+ambient light intensity to 1.0 (legacy engine)
r332
change tex format 4
r333
revert viewport code
r334
Fixes for non-Windows builds: Makefile updated and fixed header files in Vec.cpp
r335
Changed help text to explain that -sound-volume and -music-volume only take effect when DSB is present
r336
tweak frustum planes
r337
Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.
r338
Magical Truck Adventure expects 0x03 to be returned from MIDI control port (thanks, Ville). Game now boots but crashes because VROM texture uploads clobber memory for some reason.
r339
Fixed Magical Truck Adventure country check (accidentally removed a line in previous commit).
r340
Fixed Magical Truck Adventure by emulating VROM texture ports as a FIFO. Now, VF3 crashes on Akira's stage (and probably the other stages with texture glitches). Other games may be affected, too (not thoroughly tested yet).
r341
Debugger compilation fixed: CBus -> IBus
r342
Figured out Step 1.0 VROM texture uploads. Fixes missing textures in VF3 and VF3TB.
r343
Fix - cannot specify explicit initializer for arrays
r344
Don't use variable sized variables across platforms, unless needed
r345
you were right Bart :) (Fixes broken sound in last build)
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