sjy96525 發表於 2016-3-13 12:05:11

【街機】[夢遊美國1+2合集][BD]

本帖最後由 sjy96525 於 2016-4-12 09:10 編輯

遊戲名稱:Daytona USA (1代)/Daytona USA 2(2代)
發行廠商:SEGA
容量大小:14.42MB(1代)/89.09MB(2代)
遊戲類型:RAC
遊戲版本:日版/美版
發售日期:1994-03(1代)/1998-05(2代)
Daytona USA
http://upload.ouliu.net/i/20160312114830mzzhp.jpeg
http://upload.ouliu.net/i/201603121149519tnmt.jpeg
模擬器:http://pan.baidu.com/s/1ge1bzDh
http://pan.baidu.com/s/1bnCmmS3
Daytona USA 2
http://upload.ouliu.net/i/201603121222599qocf.png
http://upload.ouliu.net/i/201603121200370aqm3.png
http://upload.ouliu.net/i/20160312122453q4gps.jpeg
模擬器:http://pan.baidu.com/s/1nu0iP0t
http://pan.baidu.com/share/link?shareid=385813&uk=4027386934

安裝說明:
必須下載模擬器+ROMS+Daytona USA 2.bat運行遊戲,把“Daytona USA 2.bat”放在模擬器資料夾裏,請選擇“Daytona USA 2.bat”運行遊戲。

調整區域
在TEST MODE中,按住開始鍵,綠,綠,藍,黃,紅,黃,藍。

sjy96525 發表於 2016-4-12 09:12:42

Supermodel r345

r281
Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/.

r282
Removing legacy 3D engine files that were already moved to Graphics/Legacy3D

r283
Update Supermodel.h with graphics path and moved version string to separate header file

r284
CRender3D -> CLegacy3D

r285
Updated to support new IRender3D interface and added FrameTimings object.

r286
Moved

r287
Moved lastCycles static int out of header file (fixes compiler warnings)

r288
Fixed warnings and whitespace

r289
Fixed warnings and whitespace

r290
Fixed warnings and whitespace

r291
Fixed typo that broke build

r292
Include Version.h

r293
Fixed compiler warnings, whitespace, and moved local variable declarations to site of assignment

r294
Tweaked Windows gcc Makefile

r295
fix basic compile errors (with vs)

r296
Remove double copy of shaders

r297
Update project to vs 2013. Clean compile warnings

r298
add maths functions

r299
fix parenthesis error

r300
add missing project file

r301
finish front/back face culling code based on matrix determinant. Optimised opengl to avoid redundant state changes.

r302
Fixed detected axis printf() and compiler warnings (hopefully I did not parenthesize any conditionals incorrectly!)

r303
fix for bad matrix with NaN

r304
WIP

r305

r306
Cache rom models, for better performance.

r307
clear the rom mesh buffer

r308
allow 8 bitmono textures to be contour textures, fixes a bunch of missing transparency in harley la riders

r309
properly mark dynamic meshes as such

r310
add LOD table data. Maybe we can get clipping planes out of these

r311
update project

r312
Allow asymmetric projection matrices. Fixes a bunch of missing effects and bad camera angles in harley.

r313
add missing project files

r314
Use proper texture wrapping mode for 2d. Stops garbage down the top and left sides. Should really use NPOT texture.

r315
add missing file

r316
Whitespace, cstdint types

r317
Added encryption keys, converted to cstdint types, fixed whitespace

r318
Added virtual destructor to CDSB

r319
Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile.

r320
add missing include

r321
Possible work around for slightly incorrect viewport positions in ECA and harley

r322
Update vs project for encryption code

r323
Added a comment: observation of Star Wars and Scud Race color modulation issues.

r324
Use the correct texture enable bit

r325
rgb values were swapped for paletted colours

r326
8-bit texture upload byte selection (thanks to Ville; but not tested yet); code cleanup

r327
Do not print extra hardware message when there is none

r328
Fixed Types.h include

r329
Fixed texture enable bit (fixes Star Wars light sabers and Sega Rally 2 cones) and added a hack for (and more comments about) color modulation. Scud Race, Sega Rally 2, LA Machineguns, etc. look correct now, but Fighting Vipers 2 shadows are no longer dark enough. Other bugs may exist.

r330
Added a comment about viewports

r331
Clamping diffuse+ambient light intensity to 1.0 (legacy engine)

r332
change tex format 4

r333
revert viewport code

r334
Fixes for non-Windows builds: Makefile updated and fixed header files in Vec.cpp

r335
Changed help text to explain that -sound-volume and -music-volume only take effect when DSB is present

r336
tweak frustum planes

r337
Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.

r338
Magical Truck Adventure expects 0x03 to be returned from MIDI control port (thanks, Ville). Game now boots but crashes because VROM texture uploads clobber memory for some reason.

r339
Fixed Magical Truck Adventure country check (accidentally removed a line in previous commit).

r340
Fixed Magical Truck Adventure by emulating VROM texture ports as a FIFO. Now, VF3 crashes on Akira's stage (and probably the other stages with texture glitches). Other games may be affected, too (not thoroughly tested yet).

r341
Debugger compilation fixed: CBus -> IBus

r342
Figured out Step 1.0 VROM texture uploads. Fixes missing textures in VF3 and VF3TB.

r343
Fix - cannot specify explicit initializer for arrays

r344
Don't use variable sized variables across platforms, unless needed

r345
you were right Bart :) (Fixes broken sound in last build)
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