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[其他] [資源分享] [星球大戰三部曲街機版](街機)[遊戲下載]

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  • TA的每日心情
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    2019-5-5 10:01
  • 簽到天數: 122 天

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    [LV.7]常住居民III

    5LV.05愛宕
    2432/3000
    排名
    6236
    昨日變化

    5周年紀念

    發表於 2016-3-29 20:03:37 | 顯示全部樓層 |閱讀模式 | Mozilla 11.0| Windows 7
    【檔案名稱】:星球大戰三部曲街機版
    【遊戲語言】:英語
    【遊戲平台】:街機
    【解壓密碼】:無
    【檔案大小】:68.16MB
    【存活時間】:自然死
    【檔案內容】:壓縮檔
    【存放空間】:BD
    【遊戲簡介】 :
    遊戲簡介:這款遊戲是圍繞電影星球大戰三部曲裏的著名戰役劇情,星球大戰4新希望星球大戰5帝國反擊戰和星球大戰6絕地歸來,新希望的劇情再現雅文四號星的死星進攻戰,玩家駕駛的是X-wing戰鬥機,體驗死星上的壕溝追逐,最後發射質子魚雷到死星的排氣孔,帝國反擊戰的劇情是再現霍斯雪地的戰鬥,開始是駕駛Sonw Speeder封鎖帝國軍的AT-AT步行機的進攻,第二部分是扮演反抗軍的一員護送兩名機器人C-3PO和R2-D2到千年隼號飛船逃離,絕地歸來的劇情也比較豐富的,有兩個光劍決鬥模式,扮演盧克·天行者與賞金獵人布巴·菲特和達斯·維達的決戰,還有恩多地面的樹林駕駛帝國軍的高速摩托追擊敵人和參與進攻第二死星等,完美再現星戰電影的劇情
    【其他說明】:無
    【圖片預覽】:


    【下載連接】:

    儘量要更新模擬器。
    模擬器:http://pan.baidu.com/s/1nu0iP0t
    http://pan.baidu.com/s/1kTr9Ycv,NVRAM:http://pan.baidu.com/s/1sjI5vn3

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  • TA的每日心情
    開心
    2019-5-5 10:01
  • 簽到天數: 122 天

    連續簽到: 1 天

    [LV.7]常住居民III

    5LV.05愛宕
    2432/3000
    排名
    6236
    昨日變化

    5周年紀念

     樓主| 發表於 2016-4-12 09:16:02 | 顯示全部樓層 | Mozilla 11.0| Windows 7
    Supermodel SVN r345:
    r313
    add missing project files

    r314
    Use proper texture wrapping mode for 2d. Stops garbage down the top and left sides. Should really use NPOT texture.

    r315
    add missing file

    r316
    Whitespace, cstdint types

    r317
    Added encryption keys, converted to cstdint types, fixed whitespace

    r318
    Added virtual destructor to CDSB

    r319
    Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile.

    r320
    add missing include

    r321
    Possible work around for slightly incorrect viewport positions in ECA and harley

    r322
    Update vs project for encryption code

    r323
    Added a comment: observation of Star Wars and Scud Race color modulation issues.

    r324
    Use the correct texture enable bit

    r325
    rgb values were swapped for paletted colours

    r326
    8-bit texture upload byte selection (thanks to Ville; but not tested yet); code cleanup

    r327
    Do not print extra hardware message when there is none

    r328
    Fixed Types.h include

    r329
    Fixed texture enable bit (fixes Star Wars light sabers and Sega Rally 2 cones) and added a hack for (and more comments about) color modulation. Scud Race, Sega Rally 2, LA Machineguns, etc. look correct now, but Fighting Vipers 2 shadows are no longer dark enough. Other bugs may exist.

    r330
    Added a comment about viewports

    r331
    Clamping diffuse+ambient light intensity to 1.0 (legacy engine)

    r332
    change tex format 4

    r333
    revert viewport code

    r334
    Fixes for non-Windows builds: Makefile updated and fixed header files in Vec.cpp

    r335
    Changed help text to explain that -sound-volume and -music-volume only take effect when DSB is present

    r336
    tweak frustum planes

    r337
    Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.

    r338
    Magical Truck Adventure expects 0x03 to be returned from MIDI control port (thanks, Ville). Game now boots but crashes because VROM texture uploads clobber memory for some reason.

    r339
    Fixed Magical Truck Adventure country check (accidentally removed a line in previous commit).

    r340
    Fixed Magical Truck Adventure by emulating VROM texture ports as a FIFO. Now, VF3 crashes on Akira's stage (and probably the other stages with texture glitches). Other games may be affected, too (not thoroughly tested yet).

    r341
    Debugger compilation fixed: CBus -> IBus

    r342
    Figured out Step 1.0 VROM texture uploads. Fixes missing textures in VF3 and VF3TB.

    r343
    Fix - cannot specify explicit initializer for arrays

    r344
    Don't use variable sized variables across platforms, unless needed

    r345
    you were right Bart (Fixes broken sound in last build)
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